One, and a form I will only mention slightly as it is really not related to this thread. That is the idea they used in SMAC with weather effects on terrain and terraforming.
The second is something that has been mentioned in relation to naval travel. Ocean winds and currents. Have lines of wind flow and current, that mostly stay the same from turn to turn. Maybe the occasional shift in the strength or position of a wind/water current. And its one that could make the naval part of the game more interesting and realistic. The trade winds and doldrums were very important to sailors for centuries. Even the name trade winds tells you how important those flows were. Everyone knew that to ply the triangle trade route with any speed, you had to catch the trade winds. Indeed the winds themselves probably shaped the triangle trade as much as the commodities traded.
There could be a number of ocean tiles; doldrums, normal, wind (direction). These can affect sail power ships appropriately.
A lot of it seems to be a debate CtP-style combat mini-maps and 'flanking', both of which would fit better in the 'combat' thread, IMO.
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